A Quick Look at UI Customization
As announced by BioWare:
Game Update 1.2: Legacy for Star Wars™: The Old Republic™ introduces several new systems to the game, including the option for you to customize your User Interface. You’ll be able to alter the placement and size of each UI element to suit your own personal preference. In this new video, Lead Interface Artist Michael Voigt shows us how it all works. Watch Now User Interface customization is just one of the new gameplay systems that will be coming to Star Wars: The Old Republic in Game Update 1.2. You can learn about another of Game Update 1.2’s features by watching our Developer Dispatch on the Legacy System, and you can see a preview all of the new content coming up in this Game Update by checking out the New Features video. BioWare Source Please note: We have a more in-depth look at UI Layout Customization here. |
Super looking forward to this!
This!
Seriously, the biggest annoyance as a WoW palyer who uses a totally custom UI (no unnecessary Blizzard frames) is the, up until 37 minutes from now, lack of UI customization. Guaranteed my playtime tomorrow involves 2 hours of screwing around with UI elements. OCD ftw! :D ---- They say a man should always dress for the job he wants So why'm I dressed up like a pirate in this restaurant? It's all because some hacker stole my identity Now I'm in here every evening serving chowder and iced tea! |
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The Interface Editor, while a welcome change, does still have plenty of growing room. If you are overly OCD about things being perfectly positioned, you'll want to dive into the layout XML files to microposition things.
Hopefully a future game update will include features such as group selection for moving, binding edges of elements to other elements, and micromovements. |
Really? Micropositioning?
Ok, so my first crack at UI customization took damn near two hours (like I thought) and now I read Aieny's post indicating I can microposition things with the raw XML file.... awesome. :rolleyes:
I'm never going to bed apparently! |
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